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	<title>Comments on: Finally, I understand Facebook: It&#8217;s a game that makes you feel loved</title>
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	<link>http://www.customer-experience-labs.com/2008/02/20/finally-i-understand-facebook-its-a-game-that-makes-you-feel-loved/</link>
	<description>Design.Remarkable.Experience</description>
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		<title>By: Understanding Facebook, the FarmVille phenomenon and the future of social gaming &#124; Customer Experience Labs</title>
		<link>http://www.customer-experience-labs.com/2008/02/20/finally-i-understand-facebook-its-a-game-that-makes-you-feel-loved/comment-page-1/#comment-33165</link>
		<dc:creator>Understanding Facebook, the FarmVille phenomenon and the future of social gaming &#124; Customer Experience Labs</dc:creator>
		<pubDate>Wed, 24 Feb 2010 17:16:03 +0000</pubDate>
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		<description>[...] Hunicke did a great speech at lift08 about Facebook as a game that makes you feel loved. A new perspective that helps to understand the dynamics and motivation to join and use Facebook. [...]</description>
		<content:encoded><![CDATA[<p>[...] Hunicke did a great speech at lift08 about Facebook as a game that makes you feel loved. A new perspective that helps to understand the dynamics and motivation to join and use Facebook. [...]</p>
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		<title>By: robin hunicke</title>
		<link>http://www.customer-experience-labs.com/2008/02/20/finally-i-understand-facebook-its-a-game-that-makes-you-feel-loved/comment-page-1/#comment-1157</link>
		<dc:creator>robin hunicke</dc:creator>
		<pubDate>Fri, 07 Mar 2008 11:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.customer-experience-labs.com/?p=106#comment-1157</guid>
		<description>[...] of issues. Among them developing countries and their use of tech to advance their liveswww.vadnu.comFinally, I understand Facebook: It??s a game that makes you feel loved I have an account on Facebook for quite a while now but I actually don??t use it a lot. The main [...]</description>
		<content:encoded><![CDATA[<p>[...] of issues. Among them developing countries and their use of tech to advance their liveswww.vadnu.comFinally, I understand Facebook: It??s a game that makes you feel loved I have an account on Facebook for quite a while now but I actually don??t use it a lot. The main [...]</p>
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		<title>By: LIFT08 - Robin Hunicke, games design and the future of design &#124; futuramb blog</title>
		<link>http://www.customer-experience-labs.com/2008/02/20/finally-i-understand-facebook-its-a-game-that-makes-you-feel-loved/comment-page-1/#comment-980</link>
		<dc:creator>LIFT08 - Robin Hunicke, games design and the future of design &#124; futuramb blog</dc:creator>
		<pubDate>Mon, 25 Feb 2008 16:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.customer-experience-labs.com/?p=106#comment-980</guid>
		<description>[...] One of the best presentations of Lift08 was by Robin Hunicke, a games designer at Electronic Arts. A wonderful speech with similarly wonderful hand drawn sketches on the slides. One of her main points was to explain an important point with game design - to set the player in focus and make him or her achieve things and feel important. She then expanded on this and explained why i e Facebook in this sense was a game that made you feel like you lived a fun life with a lot of friends who you recognize you. (See Bernhard Schindlholzer&#8217;s blog post on the subject) [...]</description>
		<content:encoded><![CDATA[<p>[...] One of the best presentations of Lift08 was by Robin Hunicke, a games designer at Electronic Arts. A wonderful speech with similarly wonderful hand drawn sketches on the slides. One of her main points was to explain an important point with game design &#8211; to set the player in focus and make him or her achieve things and feel important. She then expanded on this and explained why i e Facebook in this sense was a game that made you feel like you lived a fun life with a lot of friends who you recognize you. (See Bernhard Schindlholzer&#8217;s blog post on the subject) [...]</p>
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