How do you design? A Compendium of Models by Hugh Dubberly
by Bernhard Schindlholzer, follow me on Twitter

Hugh Dubberly, founder of Dubberly Design Office, has collected over one-hundred descriptions of design and development processes from architecture, industrial design, mechanical engineering, quality management, and software development and published them in an eBook called “How do you design?”.

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His view of the scope of design reflects the motivation for this collection.

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This collection is highly valuable because it helps to reflect how we are solving problems and how we might achieve different outcomes by adopting and following different processes.

You can find more information at the DDO website or download the book as a PDF directly.


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Human Centered Design Toolkit from IDEO
by Bernhard Schindlholzer, follow me on Twitter

image IDEO has released a Human Centered Design Toolkit that is the result of  a project funded by the Bill & Melinda Gates Foundation. The BMGF brought together four organizations —IDEO, IDE, Heifer International, and ICRW—to partner in the creation of a method for guiding innovation and design for smallholder farmers.

imageIt contains the elements to Human-Centered Design, a process used for decades to create new solutions for multi-national corporations. This toolkit has been designed to hear the needs of smallholder farmers in new ways, create innovative solutions to meet these needs, and deliver solutions with financial sustainability in mind.

While many elements of the toolkit are specifically tailored towards the specific questions one faces when innovating with and for smallholder farmers, it is a valuable collection that makes the sometimes vague human centered design process more concrete and therefore transferable and reproducible.

What I really like about this toolkit is that it differentiates between the design team and the facilitators. I think this differentiation and the active nomination of facilitators is one of the unique aspects in design processes and the transfer of design knowledge.

I see a lot of potential to create Human Centered Design Toolkits a specific company and certain industries. It is really helpful to narrow the focus and create a human centered design toolkit for the automotive industry, telecommunications industry or financial service industry.

More information about the toolkit

[via Nick Marsh]

 

 


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Developing better Value Propositions using the NABC Framework
by Bernhard Schindlholzer, follow me on Twitter

281981016_a5bd37bfc5_b Remarkable customer experiences are the result of delivering greater than expected value to your customers. Every kind of organization – from start-ups to multinationals – have to continuously create and deliver value propositions that not only exceed the customers’ expectations but which are also greater than that of the competition.

When designing for remarkable customer experiences designers are often confronted with countless innovative ideas that need to be synthesized and bundled into dedicated value propositions. While the concepts of customer value and value propositions are admittedly a bit abstract (see “A Framework for Creating Customer Value”), the NABC (Need, Approach, Benefit, Competition) framework can help to better understand and sharpen the value proposition of your product or service. The framework has been developed by Curtis Carlson and William Wilmot and has been summarized in their book “Innovation – The Five Disciplines for Creating What Customers Want”.

To sharpen your value proposition they suggest to answer the following four questions:

1. What is the important customer and market Need?

2. What is the unique Approach for addressing this need?

3. What are the specific Benefits per costs that result from this approach?

4. How are the benefits per costs superior to the Competition’s and the alternatives?

Here is an example how to apply the framework to describe the value proposition of a video-on-demand system.

Need: Movie rentals represent a $5 billion business opportunity that you currently cannot access. The only parts of rentals that people really dislike are the obligation to return the tapes plus late fees. Customers find that it is inconvenient and wastes time.

Approach: We have developed a system that allows you to provide videos on demand to your customers using your cable system, with access to all the movies of Blockbuster. Our approach makes use of one of your currently unused channels, with no changes to your system. In addition, you do not need to invest any capital. Each movie costs your customers $6.99, the same cost as a rental at a video store.

Benefits per costs: You will receive $5 of new revenue per movie rented, with a margin of 20% after paying for the movie costs. Your customers will have all the pause and fast forward functions of a VCR when watching the movie, and they do not have to return the movie when done. Late fees are gone. We estimate you could capture a market share of 20%.

Competition: Our system is patented, and it is the only one to include all of these features. Online rentals represent new competition for both you and us, but they have a handling-cost disadvantage of 75 cents per tape. Sending videos back is inconvenient, plus they cannot provide spontaneous purchases.

To improve your own value proposition, use these sentences as a starter to describe it.

Need: My customer’s needs are …

Approach: My approach to satisfy that need is ….

Benefit: The Benefits per costs of my approach are …

Competition: My benefits per costs are superior to the competition and alternatives because …

More information about the discipline “Value Creation” and the other four disciplines “Important Needs”, “Innovation Champions”, “Innovation Teams” and “Organizational Alignment” can be found in the book “Innovation – The 5 Disciplines for Creating What Customers Want”.

Image courtesy of mandolux


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User Experience Research Methods: Finding the Right One, for the Right Task at the Right Time
by Bernhard Schindlholzer, follow me on Twitter

image In user-centered design processes different research methods can be applied in different stages of the process of developing new products or services. User research in the early stages should aim to gather insights about consumer and their behavior as well as to get inspiration for design concepts. In the later stages, user research is very often used to evaluate and understand the implications and acceptance of certain design prototypes.

These different objectives require different user research methods and selecting the right method is very often a complicated task (i.e. should you do an ethnographic field study or a focus group to get inspiration for new product features?).

Christian Rohrer has written an article in Jakob Nielsen’s Alertbox with the title "When to Use Which User Experience Methods" which helps in selecting the right user experience research method.

Modern day user experience research methods can now answer a wide range of questions. Knowing when to use each method can be understood by mapping them in 3 key dimensions and across typical product development phases. […] These three dimensions are Attitudinal vs. Behavioral, Qualitative vs. Quantitative and Context of Website or Product Use.

Especially interesting is the chart that illustrates where several popular user research methods appear along these dimensions:

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Additionally the proposed guidelines differentiate between the different phases of product development suggesting typical methods for the strategize, optimize and assess phases in product development.

If you are looking for more information about user research methods you can find more information in the article "The 13 Most Popular Methods for User-Centered Design" as well as in "An Overview of Market Research Methods for Innovation Development".

Read the complete article.

 

Photo courtesy of Roebot


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Who is your customer? - Understanding the different roles of customers
by Bernhard Schindlholzer, follow me on Twitter

Delivering differentiated services that lead to remarkable experiences requires a thorough understanding of your customers. While this is a highly complex task that requires an analysis from different perspectives some patterns can help to identify these potential areas. The following is such a pattern that can be used to better understand the roles of your customers.

The initial question is: Who is your customer?. This is not always obvious since there are many actors involved in the purchase and use of a certain product or service. Yet five main roles can be identified that exist in many purchasing situations. Often several, sometimes all of these roles might be conducted by the same individual but recognizing the needs and requirements of each separately leads to potential areas for service design.

The following figure shows the most common roles that customers represent.

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Here is a short description of the single roles:

  • Initiator: The individual who initiates the search for a solution to the customer’s problem.
  • Influencer: Individuals who have some influence on the purchase decision.
  • Decider: Taking into consideration the views of the initiator and influencer some individual will make the decision as to which product or service should be purchased.
  • Purchaser: The individual who is actually paying for the product or service
  • User: The individual who finally consumes the product or service

It is important to understand that in any buying situation various actors can and will influence the buying decision and they will also be – either active or passive – experiencing a product and service and should therefore be considered when designing the overall “brand experience”. If different individuals undertake these roles, it is necessary to develop individual and differentiated services to satisfy the different needs and requirements.

The standard example for this is a visit to a theme park with children. The initiator might be the child that saw an advertising on TV, while the decider and purchaser are the parents. While it is important to design a great experience for children at a theme park, it might be even more important to focus on the experience of parents because ultimately they will decide and pay for the next trip to Disneyland.

The different roles become even more apparent in a business-to-business context. One classic example is the Hilti Fleet Management. Hilti offers differentiated services for the purchaser of the drilling machines and does not focus solely on the user of the drilling machines.

We’ll manage your tools so you can manage your business.
For a fixed monthly fee, Hilti provides you with a new fleet of tools.
During the usage time, there is only one monthly invoice for all your tools that covers absolutely all costs (including repair). Plus — at the end of the usage period — your fleet will be renewed with the latest generation of Hilti tools. Based on your needs, you select the type and quantity of tools.

Your benefits from Hilti Tool Fleet Management:
Full transparency & reliability

  • Instant access to your complete tool inventory
  • Easy accounting and cost allocation
  • All tools labeled with your company logo plus inventory code / job reference possible.
  • Exclusive Internet portal to track your tool fleet, order tools and consumables and arrange tool repair pick-ups

Applying this simple pattern can help identify areas for innovative products and services which in the end contribute to a remarkable customer experience.


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